Showing posts with label Game Design. Show all posts
Showing posts with label Game Design. Show all posts

Friday, November 28, 2014

Cheat Engine Delux (v1.1.0)

Hey,
Sarlecc here.


   Have a new script here that I was working on off and on for awhile enjoy.

Cheat Engine Delux Version 1.1.0
    Author Sarlecc


Wednesday, November 12, 2014

Auto/System save files V1.0.1

Hey,
Sarlecc here.

When my two testers kept dieing in my game and having to go back several minutes or more due to not saving; I decided to make an Auto save system. The following script was the result (go figure). Not only does it have the ability to Auto save based on a script call but it also allows you to have a System file. The System file can save variables and switches that can be loaded up on a new game creation.

Instructions:
 Place this script under Materials (and under Yanfly's save system if you are using it) and above Main.

Script calls:
i is the index number you want it to use
DataManager.save_settings(i)
DataManager.auto_save(i)
DataManager.load_settings(i) By default load_settings gets called when you
start a new game. But only if USE_SYSTEM_FILE is set to true.

Requirements: None though fully supports Yanfly's save system.

Credits:
Sarlecc for Auto save and System files
http://sarleccmythicalgames.blogspot.com/p/blog-page_12.html

Yanfly if you are using his save script
 http://yanflychannel.wordpress.com/terms-of-use/

Update:
You may now call auto save with a key and display a message when said key is pressed.

Newest version
Download
Old version(s)
Download

Thursday, October 30, 2014

How to start in Game Design

Hey,
Sarlecc here.

So if you are reading this then there is a possibility that you want to start down the road to being a Game Designer. Before we begin we should first define what a Game Designer does. Game Designers are as such they literately create the game in nearly every aspect. This includes the games rules, game play, storyline, characters and the list goes on. So we have established that Game Designers are a very (and shall I say it again very) broad term.