Friday, November 28, 2014

Cheat Engine Delux (v1.1.0)

Hey,
Sarlecc here.


   Have a new script here that I was working on off and on for awhile enjoy.

Cheat Engine Delux Version 1.1.0
    Author Sarlecc


Hardly Working Progress.

Hey,
Sarlecc here.


So I have not made an update on progress for awhile and I apologize for that. I have been sick throughout most of November, and haven't been able to do much of anything in quite some time on it.
I will continue to work on it though when I feel up to it.

Wednesday, November 12, 2014

Auto/System save files V1.0.1

Hey,
Sarlecc here.

When my two testers kept dieing in my game and having to go back several minutes or more due to not saving; I decided to make an Auto save system. The following script was the result (go figure). Not only does it have the ability to Auto save based on a script call but it also allows you to have a System file. The System file can save variables and switches that can be loaded up on a new game creation.

Instructions:
 Place this script under Materials (and under Yanfly's save system if you are using it) and above Main.

Script calls:
i is the index number you want it to use
DataManager.save_settings(i)
DataManager.auto_save(i)
DataManager.load_settings(i) By default load_settings gets called when you
start a new game. But only if USE_SYSTEM_FILE is set to true.

Requirements: None though fully supports Yanfly's save system.

Credits:
Sarlecc for Auto save and System files
http://sarleccmythicalgames.blogspot.com/p/blog-page_12.html

Yanfly if you are using his save script
 http://yanflychannel.wordpress.com/terms-of-use/

Update:
You may now call auto save with a key and display a message when said key is pressed.

Newest version
Download
Old version(s)
Download

Thursday, October 30, 2014

How to start in Game Design

Hey,
Sarlecc here.

So if you are reading this then there is a possibility that you want to start down the road to being a Game Designer. Before we begin we should first define what a Game Designer does. Game Designers are as such they literately create the game in nearly every aspect. This includes the games rules, game play, storyline, characters and the list goes on. So we have established that Game Designers are a very (and shall I say it again very) broad term.

Monday, October 13, 2014

Overdue progress report.

Sarlecc here,

Been awhile since I posted news anyway here's a mini update.

Nearly all the maps are made just need to event them. Need to work on a few more monsters. Will need to balance it and test it for bugs. Also still need to make the movie clips for finishing medium and hard level sets for the first time. There are probably a few things I am forgetting though this is pretty much what has been happening over the past month.

New game features are:
Random accessory items you can collect for bonus's to your stats.

Saturday, August 23, 2014

Progress report 2.0! Cards, States and new enemy features.

Hey,
Sarlecc here.

So it's been awhile since I posted anything (since I didn't really have a whole lot to post about). Here is a screen shot of every card that is currently in the game (new cards might show up later).

You may notice that there are several different colors being used for cards. So do the different colors mean anything you might wonder? While here is a simple breakdown:

Yellow/Green/Blue color cards don't really have a meaning.
Light blue cards i.e 600W Sun you will only get during PM hours.
Black cards you will only get during AM hours.
Red cards are holiday cards and will only be dropped on certain holidays.
Purple cards are special rare cards.

What is with the (U)/(?)/(CO) stuff mean?
(U) Means the card is rarer than normal some cards may even be rare without this tag though.
(?)  Means you found a special use card that is not used in the normal methods.
(CO) Christmas Only so I guess this would make it very very very rare

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Saturday, August 2, 2014

Hardly Working Extended progress

Hey,
Sarlecc here.

It has bee awhile since I made a new post. Anyway here is what's been added so far.

A complicated time handler which will cause events to happen on:
1. Every 12 hours
2. Every day of the week
3. Every season
4. Christmas

New currency for buying cards in a shop.

Two new map layouts (no events on them yet though).

Several new game mechanics.

New card plus a skill to go with it.

You will be able to replay a set of levels as many times as you want now on the same save file.

Check back soon for more game updates.