Description: This plugin allows you to have achievements inside an RPG maker MV game. It is highly flexible allowing you to program your own achievement scene or to use one of the achievement scene style plugins I have provided.
Features:
- Global achievements
- Non-global achievements
- Achievement auto checking
- Achievement sealing (disallows extra achievements from being added over what you want)
- Tie achievements to switches or variables
Script calls:
SAR.achievements.achievementSwitch(global, name, description, gameSwitchID, reward, icon, bool)
global = number 1 or 0
name = string
description = string
gameSwitchID = number
reward = number
icon = number
bool = optional true or false (false is default)
SAR.achievements.achievementVariable(global, name, description, gameVariableID, limit, reward, icon, bool)
global = number 1 or 0
name = string
description = string
gameVariableID = number
limit = number (this is what the gameVariable must equal to recieve the achievement)
reward = number
icon = number
bool = optional true or false (false is default)
Plugin commands:
SarleccAchievementsSwitch global name description gameVariableID limit reward
SarleccAchievementsVariable global name description gameVariableID limit reward
*Note that the description value uses periods "." to bind words to its self. i.e: this.is.a.description
Screen shots:
Non-Commercial links.
Github link:
SAR_MVAchievements.js
Github link:
Achievement_scene_style1.js
Credit Sarlecc
For commercial use license:
Shop $5.99
Comes with the following bonus':
Demo, pdf manual, SAR_POPUP, an additional achievement scene style, a
plugin that displays particle explosions, and js-expression-eval (for
convenience as SAR_POPUP uses it). It also includes some basic graphics (shown above in the screen shots)
and a sound effect.
Credit Sarlecc, Matthew Crumley, Chad Engler
TERMS:
link
Authors notes: If you have any questions/issues/suggestions please feel free to leave a comment or use the contact form located to the right.