Showing posts with label RPGMMV. Show all posts
Showing posts with label RPGMMV. Show all posts

Tuesday, May 24, 2016

Weekly update

Last week was a highly productive one with many code improvements being made. The skill usage plug-in now sorts actors from enemies and puts them in a separate database. This improves the organization and will help in readability. Also in theory it will now be capable of displaying the low and the high damage that the skill has done. The code already works on the server side. However I will have to rewrite my client side code quite a bit.

Lets look at some of the things I have been thinking of:
  1. Damage from skills that hit multiple enemies; should they calculate the total damage from those skills, the damage from the first target hit or the highest damage dealt. Personally I am leaning towards the total damage.
  2. This also means it might be a good idea to grab the amount of targets hit and send that to the server.
 That being said more testing is needed to figure out the best way of collecting this new data.


Tuesday, April 19, 2016

SAR_MVAchievements

Description: This plugin allows you to have achievements inside an RPG maker MV game. It is highly flexible allowing you to program your own achievement scene or to use one of the achievement scene style plugins I have provided.

Features:
- Global achievements
- Non-global achievements
- Achievement auto checking
- Achievement sealing (disallows extra achievements from being added over what you want)
- Tie achievements to switches or variables

Script calls:
SAR.achievements.achievementSwitch(global, name, description, gameSwitchID, reward, icon, bool)
global = number 1 or 0
name = string
description = string
gameSwitchID = number
reward = number
icon = number
bool = optional true or false (false is default)

SAR.achievements.achievementVariable(global, name, description, gameVariableID, limit, reward, icon, bool)
global = number 1 or 0
name = string
description = string
gameVariableID = number
limit = number (this is what the gameVariable must equal to recieve the achievement)
reward = number
icon = number
bool = optional true or false (false is default)

Plugin commands:
SarleccAchievementsSwitch global name description gameVariableID limit reward

SarleccAchievementsVariable global name description gameVariableID limit reward

*Note that the description value uses periods "." to bind words to its self. i.e: this.is.a.description

Screen shots:










Non-Commercial links.
Github link: SAR_MVAchievements.js
Github link: Achievement_scene_style1.js

Credit Sarlecc

For commercial use license:
Shop $5.99

Comes with the following bonus':
Demo, pdf manual, SAR_POPUP, an additional achievement scene style, a plugin that displays particle explosions, and js-expression-eval (for convenience as SAR_POPUP uses it). It also includes some basic graphics (shown above in the screen shots) and a sound effect.

Credit Sarlecc, Matthew Crumley, Chad Engler

TERMS: link

Authors notes: If you have any questions/issues/suggestions please feel free to leave a comment or use the contact form located to the right.