Saturday, August 23, 2014

Progress report 2.0! Cards, States and new enemy features.

Hey,
Sarlecc here.

So it's been awhile since I posted anything (since I didn't really have a whole lot to post about). Here is a screen shot of every card that is currently in the game (new cards might show up later).

You may notice that there are several different colors being used for cards. So do the different colors mean anything you might wonder? While here is a simple breakdown:

Yellow/Green/Blue color cards don't really have a meaning.
Light blue cards i.e 600W Sun you will only get during PM hours.
Black cards you will only get during AM hours.
Red cards are holiday cards and will only be dropped on certain holidays.
Purple cards are special rare cards.

What is with the (U)/(?)/(CO) stuff mean?
(U) Means the card is rarer than normal some cards may even be rare without this tag though.
(?)  Means you found a special use card that is not used in the normal methods.
(CO) Christmas Only so I guess this would make it very very very rare

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Saturday, August 2, 2014

Hardly Working Extended progress

Hey,
Sarlecc here.

It has bee awhile since I made a new post. Anyway here is what's been added so far.

A complicated time handler which will cause events to happen on:
1. Every 12 hours
2. Every day of the week
3. Every season
4. Christmas

New currency for buying cards in a shop.

Two new map layouts (no events on them yet though).

Several new game mechanics.

New card plus a skill to go with it.

You will be able to replay a set of levels as many times as you want now on the same save file.

Check back soon for more game updates.