Friday, November 28, 2014

Cheat Engine Delux (v1.1.0)

Sarlecc here.

   Have a new script here that I was working on off and on for awhile enjoy.

Cheat Engine Delux Version 1.1.0
    Author Sarlecc

Hardly Working Progress.

Sarlecc here.

So I have not made an update on progress for awhile and I apologize for that. I have been sick throughout most of November, and haven't been able to do much of anything in quite some time on it.
I will continue to work on it though when I feel up to it.

Wednesday, November 12, 2014

Auto/System save files V1.0.1

Sarlecc here.

When my two testers kept dieing in my game and having to go back several minutes or more due to not saving; I decided to make an Auto save system. The following script was the result (go figure). Not only does it have the ability to Auto save based on a script call but it also allows you to have a System file. The System file can save variables and switches that can be loaded up on a new game creation.

 Place this script under Materials (and under Yanfly's save system if you are using it) and above Main.

Script calls:
i is the index number you want it to use
DataManager.load_settings(i) By default load_settings gets called when you
start a new game. But only if USE_SYSTEM_FILE is set to true.

Requirements: None though fully supports Yanfly's save system.

Sarlecc for Auto save and System files

Yanfly if you are using his save script

You may now call auto save with a key and display a message when said key is pressed.

Newest version
Old version(s)

Thursday, October 30, 2014

How to start in Game Design

Sarlecc here.

So if you are reading this then there is a possibility that you want to start down the road to being a Game Designer. Before we begin we should first define what a Game Designer does. Game Designers are as such they literately create the game in nearly every aspect. This includes the games rules, game play, storyline, characters and the list goes on. So we have established that Game Designers are a very (and shall I say it again very) broad term.

Monday, October 13, 2014

Overdue progress report.

Sarlecc here,

Been awhile since I posted news anyway here's a mini update.

Nearly all the maps are made just need to event them. Need to work on a few more monsters. Will need to balance it and test it for bugs. Also still need to make the movie clips for finishing medium and hard level sets for the first time. There are probably a few things I am forgetting though this is pretty much what has been happening over the past month.

New game features are:
Random accessory items you can collect for bonus's to your stats.

Saturday, August 23, 2014

Progress report 2.0! Cards, States and new enemy features.

Sarlecc here.

So it's been awhile since I posted anything (since I didn't really have a whole lot to post about). Here is a screen shot of every card that is currently in the game (new cards might show up later).

You may notice that there are several different colors being used for cards. So do the different colors mean anything you might wonder? While here is a simple breakdown:

Yellow/Green/Blue color cards don't really have a meaning.
Light blue cards i.e 600W Sun you will only get during PM hours.
Black cards you will only get during AM hours.
Red cards are holiday cards and will only be dropped on certain holidays.
Purple cards are special rare cards.

What is with the (U)/(?)/(CO) stuff mean?
(U) Means the card is rarer than normal some cards may even be rare without this tag though.
(?)  Means you found a special use card that is not used in the normal methods.
(CO) Christmas Only so I guess this would make it very very very rare


Saturday, August 2, 2014

Hardly Working Extended progress

Sarlecc here.

It has bee awhile since I made a new post. Anyway here is what's been added so far.

A complicated time handler which will cause events to happen on:
1. Every 12 hours
2. Every day of the week
3. Every season
4. Christmas

New currency for buying cards in a shop.

Two new map layouts (no events on them yet though).

Several new game mechanics.

New card plus a skill to go with it.

You will be able to replay a set of levels as many times as you want now on the same save file.

Check back soon for more game updates. 

Saturday, July 19, 2014

Hardly Working Extended

Sarlecc here

So I have decided to go ahead with making the Hardly Working Extended game. Here are some things you can expect.
  • Two new areas with six levels each.
  • Each new level will have it's own monsters to fight.
  • New currency for buying cards/potions from a shop.
  • Shop is only accessible after you finish an area.
  • Lots of new text messages.
  • New cards.
  • New endings.
I am working on some ideas that may/may not get in the game.
  • Puzzles to get to the next level.
  • More custom artwork.
Let me know if you have suggestions you would like to see in the game. Note that not all suggestions will make it.

Thursday, July 10, 2014

General FAQ

General FAQ

Q: Where does my game install to on a Windows machine?

A: C:\Users\Name\Desktop this is the default location on a machine running Windows. Name is your profile name.

Q: HELP my game screen is to small to see anything!

A: This is an issue with Windows 8. To get you the best screen size open your game folder and right click on the game icon. Click on properties and compatibility. Check the box for "Run in 640 * 480 resolution" then click apply. This will get you a game screen that is fairly close to the full screen size.

Q: My game is giving me an RTP not found error!!! Please help!

A: If you are getting this error open up the game folder. Open up the game.ini file and erase the line
that says RTP = "Text Here". In some cases there may not be anything after the RTP =. After you delete this line save the game.ini file then try playing the game again. Also if you get this error post a comment with the name of the game and I will fix asap.

Q: My question isn't answered here.....

A: If your question isn't answered here try the game related FAQ or post your question in a comment.

Thursday, July 3, 2014

Players choice voting under way.

Sarlecc here.

The players choice voting is underway on the 2014 Indie Game Maker Contest. With over 700 games to play this contest is going to be a tough one. If you have not voted yet I strongly encourage you to do so. Link to my game Hardly Working. There are many other games there that you may like as well, remember to have fun and check out a lot of games. Also one more thing the players choice voting ends July 7, 2014.

Other news: I am also still working on a massive RPG game. I can't release a huge amount of details yet but some things you can expect are quests and achievements.

Got a suggestion for a game or a feature you would like to see? Feel free to post a comment about it.

Update: Players choice voting has been extended to the end of July due to the number of entries.

Saturday, June 28, 2014

First Game!

Sarlecc here.

My first game is ready to download from Mediafire!
This game was made for the 2014 Indie Game Maker Contest. Check it out: Contest

Game Name: Hardly Working

Game description: You are a employee that likes playing games when he/she is suppose to be working. Will this be their last game they ever play or will you be able to help them get rich. Fight monsters using cards you collect. Read funny text messages that your player sends to you. Get different cards every time you play for a new experience. Est game time: 21-30+ minutes.

Download link: Download

Updated the Credits.txt file with the correct game name.

Bug Fixes: Fixed bug with Time Lapse card, Fixed bug With A.I Ghost Immortal state not lasting for intended number of turns.